3D Studio Max 9 training course brings your 3D film effects to the big screen. Create realistic characters for a top-selling game. Create rich and complex design visualization. Learn about 3D animation, rendering and modeling for video games, design visualization projects, and how visual effects artists maximize their productivity and tackle challenging animation projects
3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation Remove Distortion Preserve UV and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams copy/paste materials, maps and colors and access to quick mapping types (box, cylindrical, spherical).
The original 3D Studio product was created for the DOS platform, by Gary Yost and the Yost Group, and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.
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